A tag party game for up to 8 players online, or 16 on a TV with phones as the controllers.
Everyone starts on the edge of a round town square. In the middle, a big green slime squeezes up out of the drain, wakes up, looks round, and picks somebody to chase. It runs as fast as you do, so you cannot simply outrun it: loop it round the fountain, the kiosks and the market cart, and DASH away when it gets close.
Watch it. Before it jumps it squashes flat, and a green stripe on the cobbles shows the line it is about to leap along. Dash sideways and it lands where you were.
Get touched and you are slimed: a little slime lands on your head, the goo pours down your clothes, and now you are one of the hunters. Every slimed player chases whoever is not slimed yet, and a slimed DASH is a pounce.
Fewer than four of you? Bots fill the empty spots, unless you turn them off. The last one left takes the round. Everyone else scores a point for every player caught before them, and a point for every catch they make. First to three rounds wins the match.
How to play Slimed
CONTROLS
Phone: left thumb to run, DASH to dash the way you are running.
Desktop: WASD or the arrows to run, click or Space to dash.
TV: the phone is your controller. The stick runs, the button dashes.
THE SLIME
It comes up out of the drain in the middle and chases one player at a time, then switches to someone else. It runs exactly as fast as everyone. Before it jumps it squashes flat and a green stripe shows its line: dash off the line.
DASH
A quick burst of speed. It needs a moment to come back. Dash into another runner who is not slimed and you bump them a step away.
SLIMED
Anyone touched by the slime or by a slimed player is slimed and joins the hunt. Slimed players dash too, and a dash into a runner catches them.
WINNING
The last player left who is not slimed wins the round. Everyone else gets a point for each player caught before them and a point for each catch they made. First to three rounds wins the match; a tie on rounds goes to the most points.