antics Dashboard
pricing

Start free. Grow without migrating.

Every game starts on a free, shareable link. When yours gets traction, you upgrade in place — same link, same leaderboard, more headroom. No re-deploy, no rip-and-replace.

Keyless

Free

Instant. No account, no setup.

  • Up to 8 players per room
  • Rooms + live state sync
  • In-room leaderboard
  • Shareable /r/<code> link
  • Rooms expire after 24h
  • Classic tier only — server-authoritative games need Pro
Copy a prompt & build

Free account

Free

One GitHub sign-in. Your games persist.

  • Everything in Keyless, plus:
  • Persistent links that don't expire
  • Persistent leaderboards across sessions
  • Up to 16 players per room
  • Up to 25 concurrent rooms
  • Publishable keys + origin allowlists
  • Classic tier only — server-authoritative games need Pro (you can still write and deploy one free)
Sign in with GitHub

Will my free game break when I outgrow the free tier?

No. Upgrading attaches your existing rooms and scores to your account — the link you already shared keeps working. Growth is an upgrade, never a migration.

Is 8 players really enough?

For most games shared with friends, yes. Pro raises the per-room cap and lifts your concurrent-room limit from 25 to 150 — a popular game runs lots of small rooms at once, and that’s what usage-based pricing covers, not the player count in any one room.

Can I build a server-authoritative (sim) game on the free plan?

You can write and deploy one for free — we validate your sim.js and tell you exactly what’s broken. Running it on our CPU is the paid part: live sim rooms, probe_sim, and server-side verification of a sim game all need Pro. Classic multiplayer — rooms, sync, presence, events, leaderboards, and verification — stays unlimited on every plan, including without an account.

What does Pro cost?

We’re setting prices from real usage before we charge anyone. Join the waitlist and you’ll hear the numbers first — and help shape them.