About antics
What antics is
antics is a place to play multiplayer browser games with friends, and the hosting that runs them. Every game on the site opens from a link: you send it, your friends tap it, and everyone lands in the same room. There is nothing to install and no account needed to play, and a phone, a laptop and a TV can all be in the same round.
Under the games sits the part most people never see: rooms, live state sync between players, host hand-off when someone's tab goes to sleep, and leaderboards. antics provides that to the people who make the games, so a game that took an afternoon to build can be played by eight friends the same evening.
Who makes it
Eric started antics in June 2026, in Taipei, after eleven years as an infrastructure engineer at Buffer. Simon, an EPITECH graduate whose earlier games include PixelBrawlGames, has built it with him since the start, from Lille. The two of us build the platform, make games on it, and play everything before it is listed. We are the first players of every game on the site, which is why the catalogue is small and a little odd: it is what we found fun enough to keep.
Our own game, SIDE OUT, is an eight-sided breakout where the wall behind you shatters when you miss. It is on the web, on iPhone and iPad, on Android, and over SSH if you prefer a terminal.
How a game gets here
Most games on antics start as a sentence. The person making it describes the game to a coding agent, the agent writes it against the antics SDK, and antics deploys it to a link. The maker then fills in what the game is and how it is played, which is the text you read on each game's page.
A deployed game is not automatically listed. It appears in the gallery once it has a description and rules, runs cleanly in a room, and one of us has played it with other people. Games that break or are no fun stay unlisted. Anything hosted here can be reported from its page or through the report form, and a person reads every report.
Where to find us
For help, write to support@antics.gg or start with the support page, which covers the common questions. We aim to reply within two business days. For press, partnerships or anything else, it is hello@antics.gg.
The blog is where we write up what we learn making multiplayer games with AI agents, including the parts that broke.