multiplayer + hosting
antics MCP
One tool call turns a vibe-coded game into a hosted multiplayer link — rooms,
live state sync, leaderboards, and deploy in a single deploy_game. No
servers, no player accounts.
# Claude Code
claude mcp add antics -- npx -y antics-mcp
# Codex
codex mcp add antics -- npx -y antics-mcp
playtesting
Chrome DevTools MCP
Your agent opens the game in a real browser — takes screenshots, reads
console errors, records performance traces — then fixes what it actually saw instead of
what it guessed. The fastest debug loop for canvas games.
github.com/ChromeDevTools/chrome-devtools-mcp
browser automation
Playwright MCP
Scripted playthroughs: click, type, and assert through the whole game loop.
Open two pages at once and you've got an automated two-player test of your multiplayer
flow — join, sync, score, win screen.
github.com/microsoft/playwright-mcp
3d assets
Blender MCP
Ask for models, materials, and scenes in plain language, then export them
into your Three.js game. Turns “I can't art” from a blocker into a prompt.
github.com/ahujasid/blender-mcp