antics.gg
1,247 playing · 412 games

YOUR AGENT BUILDS IT · WE RUN IT

From a dumb idea to a game your friends can join.

Never written a line of code? Great — nobody here does that any more. Tell Claude Code, Codex or Cursor what game you want (that's vibecodingvibecoding, nounYou describe the game in plain English, the AI writes every line. No install, no syntax, no Stack Overflow. Five minutes is a normal first game.), then paste our prompt so antics handles the multiplayer — servers, rooms, live sync, leaderboards. You get a link. Already have a game? Same prompt, skip straight to that part.

Play a live game

FREE TO START, NO ACCOUNT NEEDED. YOUR AGENT OWNS THE GAME; ANTICS RUNS THE MULTIPLAYER.

your coding agent
make my game multiplayer with antics
Done — added rooms, live state sync, and a leaderboard, then deployed:
antics.gg/world/hexgl-arena — public world, everyone competes
antics.gg/r/KX7P2M — private room, invite your friends
antics.gg/world/hexgl-arena-430188
MULTIPLAYER LIVE
ROOM KX7P2M4 PLAYERS
Mia1,240
Jon980
Ada720
Sam460
your friends, in seconds
NO GAME YET? NO PROBLEM

Steal an idea. Paste it. Go.

Copy one of these into your AI coding agent exactly as-is. It writes the game, we make it multiplayer, you get a link. Zero code typed by you.

Two ways in. Both end in a link.

HOW IT WORKS
OPTION 01 RECOMMENDED

Connect the MCP server

One command in your AI coding agent:

# Claude Code
claude mcp add antics -- npx -y antics-mcp
# Codex
codex mcp add antics -- npx -y antics-mcp

Then just say “make a 2-player game and deploy it”. Your agent calls deploy_game and hands back a playable URL. No copy-paste, no login.

OPTION 02

No MCP? Hand your AI the docs

Give any agent antics.gg/llms.txt — the whole multiplayer API in one file, written for one-shot integration. Ask for a game, then paste the HTML it writes into the box below.

import { joinRoom } from "/sdk/v1.js";
const room = await joinRoom({}); // that's the integration

Two lines of SDK. Rooms, presence, events, state sync and leaderboards all hang off that one object.

STEP 1 · NO CODING

Describe your game in plain English to Claude Code, Codex or Cursor

STEP 2

Paste the antics prompt to make it multiplayer

STEP 3

Get the links and go bother your friends

Already have the HTML? Paste it.

MANUAL DEPLOY
KEYLESS DEPLOYS ARE INSTANT AND NEED NO ACCOUNT: ROOMS HOLD 8 PLAYERS AND EXPIRE AFTER 24H. SIGN IN TO KEEP YOUR LINKS AND PERSIST LEADERBOARDS.

Your AI can build the game. It can't run the multiplayer.

Single-player is just code on your machine. The second a friend joins you need a server that's always on, players synced 30× a second, and someone to blame when it lags. That's infrastructure, not a prompt — and it's where vibe-coded games quietly die.

game serversrooms & inviteslive state sync leaderboardshostinglisting on antics.gg
WITHOUT ANTICSA game you play alone, on localhost, forever.
WITH ANTICSA link 50 people can join simultaneously.

Start free. Grow without migrating.

Same link, same leaderboard, more headroom. No re-deploy, no rip-and-replace.

Keyless

FREE · NO ACCOUNT
  • 8 players per room
  • Rooms + live state sync
  • In-room leaderboard
  • Rooms expire after 24h

Free account

FREE · ONE SIGN-IN
  • 16 players per room
  • Links that never expire
  • Leaderboards that persist
  • 25 concurrent rooms

Pro

COMING SOON
USAGE-BASED
  • Server-authoritative games
  • Custom domain
  • 150 concurrent rooms
  • No antics badge