YOUR AGENT BUILDS IT · WE RUN IT
From a dumb idea to a game your friends can join.
Never written a line of code? Great — nobody here does that any more. Tell Claude Code, Codex or Cursor what game you want (that's vibecodingvibecoding, nounYou describe the game in plain English, the AI writes every line. No install, no syntax, no Stack Overflow. Five minutes is a normal first game.), then paste our prompt so antics handles the multiplayer — servers, rooms, live sync, leaderboards. You get a link. Already have a game? Same prompt, skip straight to that part.
FREE TO START, NO ACCOUNT NEEDED. YOUR AGENT OWNS THE GAME; ANTICS RUNS THE MULTIPLAYER.
Steal an idea. Paste it. Go.
Copy one of these into your AI coding agent exactly as-is. It writes the game, we make it multiplayer, you get a link. Zero code typed by you.
Two ways in. Both end in a link.
HOW IT WORKSConnect the MCP server
One command in your AI coding agent:
Then just say “make a 2-player game and deploy it”. Your agent calls
deploy_game and hands back a playable URL. No copy-paste, no login.
No MCP? Hand your AI the docs
Give any agent antics.gg/llms.txt — the whole multiplayer API in one file, written for one-shot integration. Ask for a game, then paste the HTML it writes into the box below.
Two lines of SDK. Rooms, presence, events, state sync and leaderboards all hang off that one object.
Describe your game in plain English to Claude Code, Codex or Cursor
Paste the antics prompt to make it multiplayer
Get the links and go bother your friends
Already have the HTML? Paste it.
MANUAL DEPLOYYour AI can build the game. It can't run the multiplayer.
Single-player is just code on your machine. The second a friend joins you need a server that's always on, players synced 30× a second, and someone to blame when it lags. That's infrastructure, not a prompt — and it's where vibe-coded games quietly die.
Start free. Grow without migrating.
Same link, same leaderboard, more headroom. No re-deploy, no rip-and-replace.
Keyless
- 8 players per room
- Rooms + live state sync
- In-room leaderboard
- Rooms expire after 24h
Free account
- 16 players per room
- Links that never expire
- Leaderboards that persist
- 25 concurrent rooms
Pro
COMING SOON- Server-authoritative games
- Custom domain
- 150 concurrent rooms
- No antics badge