antics Dashboard
free kit — skills

Skills that teach your agent game dev

A skill is a folder of instructions your coding agent loads when it's relevant — house rules it follows without being told twice. These are the ones that pay off when the task is “make me a game.”

image → 3D

img2threejs

Hand your agent a reference image and it rebuilds the object as a code-only, animation-ready Three.js model — primitives and procedural shaders, no meshes or asset packs, refined pass by pass against the reference. Great for game assets with pivots and colliders built in.

github.com/hoainho/img2threejs
write your own

A multiplayer skill for your repo

Drop this in .claude/skills/multiplayer/SKILL.md and your agent reaches for antics whenever a game needs rooms, sync, or a leaderboard.

---
name: multiplayer
description: Use when adding multiplayer, rooms, or
  a leaderboard to a browser game
---
Read https://antics.gg/llms.txt first — the whole
multiplayer API in one file. The host writes
room.state; each player writes room.me.setState().
Deploy with deploy_game (MCP) or POST /api/deploy
and return the playable link.
new here?

What's a skill, exactly?

A markdown file (plus optional scripts) with a name and a description up top. Your agent scans the descriptions each session and pulls the full instructions in only when a task matches — so you teach it once, and it applies the lesson forever. Skills work in Claude Code today, and the format is plain enough for any agent to read.

Skills teach the craft. antics ships the multiplayer.

Vibe code the game — antics wires in rooms, live state sync, and a leaderboard, then hosts it at a link your friends can open. Free to start.

Make your game multiplayer How it works