Models
3D assets built in code with antics-modelkit. Every one ships the recipe that generates it, so you can change the numbers and build your own.
Longcase clock
A longcase clock whose pendulum length sets its period, whose hands are geared twelve to one, and whose escape wheel steps one tooth per vibration.
Bank vault door
A vault door with a lock that is actually a lock: three numbers, alternating direction, and a wrong one resets it.
Fairground big wheel
Twelve cars on a turning rim, every one of them hanging level — the constraint that separates a fairground ride from a cement mixer.
Excavator
A tracked excavator whose arm solves rather than poses: name a spot and two-bone IK works out the boom, stick and both hydraulic rams.
Steam locomotive
An 0-6-0 tank engine whose Walschaerts valve gear is solved, not keyframed: one wheel angle places all eighteen rods.
Fox
A rigged fox: one continuous skin over an eighteen-bone skeleton, with a distance-driven walk in the demo.
Night-market stall
A market stall with a striped awning that props up, three crates of produce and lanterns that light it — all named parts.
Go-kart
A kart built from its floor pan out — four wheels, a steering wheel and a front axle, all named parts you can steer and spin.
Arcade cabinet
An upright cabinet built from its side profile — marquee, screen, control panel and every button are named parts.
Vending machine (slim)
The same recipe at three by four, in oxblood.
Vending machine (wide)
The same recipe at six columns by six rows, in mint.
Vending machine
A parametric machine — columns, rows, cabinet size and palette are arguments. Press the keypad and a product vends.