← All models Rigged figure
A 1.75m humanoid on a 21-bone Unity/VRM skeleton — one continuous skin, weights that fall out of the sweeps, and walk, run and idle driven by ground covered rather than by a clock.
Interactive demo, running in a sandbox. Drag inside it to look around.
The asset Triangles 3,379 Size 572 KB Parts 1 Built with antics-modelkit 0.2.0 Derived from Nothing — published as original work.
Use this model with an AI Paste this to Claude, Cursor or any agent — or point it at /m/rigged-figure-f6644b/llms.txt .
Use this 3D model in my game.
Model: Rigged figure
Page: https://antics.gg/m/rigged-figure-f6644b
Asset: https://antics.gg/m/rigged-figure-f6644b/model.glb (CC-BY-4.0)
Recipe: https://antics.gg/m/rigged-figure-f6644b/recipe.mjs (MIT — edit the numbers to change the model)
It has 3,379 triangles and 1 named parts, including: figure.
Named parts are separate nodes, so you can move or hide them individually.
Load it at runtime — do not rebuild the geometry on the page:
npx modelkit vendor . # from antics-modelkit, puts glbload.js + three next to your page
import { loadGLB } from "./glbload.js";
const parts = await loadGLB("./model.glb"); // [{ name, geometry, material }]
for (const p of parts) scene.add(new THREE.Mesh(p.geometry, p.material));
To change its proportions instead of using it as-is, download the recipe, run
`npm i antics-modelkit three`, edit the arguments and `npx modelkit build`. Copy Published with its recipe by its author, who states it is original work. We host both files; we have not re-run the recipe ourselves.
1 named parts figure