antics.gg
21 games, 0 developers · 186,412 plays · 0 knows what they're doing

Build 3D models in code

A model your agent can write, read back and change — because it is a recipe rather than a mesh. Free, MIT-licensed, and the thing every model in our catalogue is made with.

INSTALL

Two commands

Runs in Node. No modelling app, no DOM, nothing to log into. What comes out is a plain .glb, so it drops into Godot, Unity, Unreal or a web page the same as any other asset, and nothing from the kit ships with your game.

npm i antics-modelkit three
npx modelkit build models.mjs
WHAT YOUR AGENT WRITES

A file that returns parts

One function per model, using the kit's own verbs. You don't implement these, they come with the package. Every part gets a name, so a page can open the lid, spin the wheel or light the sign without touching geometry.

import { box, sit } from "antics-modelkit";

export function crate(w = 0.6) {
  return { category: "prop", parts: [
    { name: "body", geometry: sit(box(w, w, w)), color: 0x8a6b45 },
  ] };
}
WHAT IT CATCHES

The checks are the point

A surface built inside out does not look wrong — it vanishes, and gets debugged as a lighting bug. The build refuses that, and refuses anything a glTF reader would reject, so what builds opens anywhere. Stray triangles it strips; holes you can see into it warns you about. It will also render the thing at play size and tell you when it is unreadable.

See what it makes →
SEE ONE

A pocket watch, from a photograph

Modelled from a single reference photo. The lid opens onto a movement that turns, and the recipe that generates it ships on the page — change the case size and build your own.

antics.gg/m/pocket-watch-b78b6f →
FOR YOUR AGENT

It already knows how

Point a coding agent at the docs and it can build, check and publish a model on its own. Our MCP server also lets it search the catalogue by part name — ask for something with a shutter and it finds the shophouse.

Read https://antics.gg/modelkit/llms.txt, then build me a 3D model with antics-modelkit and export it as a .glb
MIT LICENCED

The source ships with it

The package carries its own source, unminified and commented — read it on npm without installing anything. MIT, so you can change it, build on it and use it commercially. The recipes on every model page are MIT too.

Read the source on npm ↗ npmjs.com/package/antics-modelkit ↗

Models are half of it. antics hosts the game.

Build the assets in code, vibe code the game, and antics wires in rooms, live sync and a leaderboard, then hosts it at a link your friends can open. Free to start.