A co-op horde game for up to 4 players online, or 8 on a TV with phones as the controllers.
It is the witching hour on a cursed storybook moor. Ghouls, sheet ghosts, pumpkin scarecrows and cartoon zombies pour in from every side, more of them every minute, until they fill the screen. Your weapons aim and fire for you. You pick the path, and the cards that make your arsenal ridiculous.
Pick one of four heroes, each with a different first weapon. Monsters drop soul wisps, and the wisps level up the whole team at once. Every level, each player picks a card of their own: a new weapon, a level for one you have, a charm that changes how a weapon behaves, or a relic.
The moor is worth a detour. Charge a standing stone, shop at the peddler's cart, open chests, try the cauldron, or wake the Grinning Idol for more danger and more loot. Elites arrive at 3:00, 6:00 and 9:00 and drop Moon Chests, and a Moon Chest is where weapons evolve.
Go down and you are not out: you become a ghost. A teammate who stands in the ring around you for three seconds wakes you up.
Wake the boss at its altar when the team feels ready, or it comes for you at 10:00. Beat it to win the run.
How to play Hollowmoor
CONTROLS
Phone: put your thumb down anywhere and drag to walk. Tap a card to pick it. Press HOLD at the boss altar or the idol.
Desktop: WASD or the arrows to walk. Click a card or press 1 to 5. Hold Space at the boss altar or the idol.
TV: the phone is your controller. The stick walks your hero, HOLD holds, and your cards open on your phone (press CARDS).
NO ATTACK BUTTON
That is all there is to it. Every weapon aims and fires on its own. You only choose where to walk.
LEVEL UP
Soul wisps level up the whole team. Each player picks one card from three (sometimes a lucky fourth): a new weapon, a level for a weapon you have, a charm, or a relic. REROLL, BANISH and SKIP help when nothing fits. After 10 seconds the highlighted card is taken for you.
WEAPONS
You carry up to 4 weapons and 6 relics. A weapon goes from level 1 to 7, and level 4 changes how it behaves. A weapon at level 7 with both its charms and its matching relic evolves at the next Moon Chest. The card shows the recipe.
GHOSTS
Run out of health and you become a ghost. A teammate who stands in the ring around you for 3 seconds wakes you up. Every elite wave wakes all the ghosts too. If the whole team is ghosts at once, the run is over.
THE BOSS
Any player can wake the boss by holding at its altar. Wake it early for a bigger Hoard Chest. At 10:00 it wakes on its own. Beat it to win.