Quicksilver is an endless multiplayer horde shooter. You pilot a small craft on a vast plate of liquid metal while thousands of glowing bodies pour in from every edge — shamblers that walk you down, darts that flank, brutes that plough through, splitters that multiply when killed, and spitters that keep their distance and fire back.
The floor is the thing to watch. It is a live wave field: every round that crosses it drags a wake, every body treading on it leaves a dent, and every detonation punches a crater that snaps back into a shockwave rolling across the arena. It is simulated, not painted — after a heavy firefight the whole plate is still moving.
Weapons lie on the floor and glow. Walk over one and it is yours until the ammo runs out. Eight of them, each firing a round you can tell apart in flight.
Pressure climbs from the first second and never stops. There is no last wave — the run ends when the last pilot falls. Up to sixteen players share one arena and one horde.
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How to play Quicksilver
GOAL
Survive. The swarm never stops coming and never stops getting worse. The run ends when the last pilot goes down, and you are ranked on score.
CONTROLS
· WASD or arrows to move
· Mouse to aim, hold to fire
· Space to dash — brief invulnerability, use it to break out of a crowd
· Touch: left thumb moves, right thumb aims and fires, DASH bottom right
SCORING
Score is kills times your combo. The combo climbs while you keep killing and decays the moment you stop, so pressure is worth points. Tougher bodies pay more — a brute is worth nine times a shambler.
WEAPONS
You always have the BLASTER. Everything else lies on the floor glowing — walk over it to swap, and when its ammo runs out you drop back to the blaster.
· SMG — hose it down
· SHOTGUN — close work, and it shoves bodies off you
· RIFLE — punches through a whole column
· ROCKET — clears a crowd
· GRENADE — a fan of them, lobbed over the front rank
· LASER — erases a lane
· NOVA — fires in every direction at once
THE ARENA
Pillars and walls are solid. Use the pillars for cover, but do not let the swarm corner you against one.
MULTIPLAYER
Everyone shares one arena and one horde. Join during the countdown; if a run is already going, the next one starts when it ends.