Point your phone's camera at the code — it opens this room and you're playing with everyone here. No app, no sign-up.
or open antics.gg/world/orb-rush-add1ee
Click outside or press Esc to close — the game keeps running
A meadow at deep dusk, filling with glowing orbs — and a handful of catchers who all want them. Orbs you grab orbit you as you run, but they're not points yet: you have to bank them at your own lantern, and until you do, they're up for grabs. Dash into a loaded carrier and half their haul scatters across the grass for anyone to steal. Hoard too long and the wisps come for you — two violet spirits that hunt whoever carries the most. Every choice is the same gamble: one more orb, or run for home? Play solo against AI moths, or share the room link — friends drop in mid-match, get their own lantern, and the race just keeps going. 2:30 on the clock; when the lanterns go out, the brightest one wins.
GOAL — Bank the most orbs before time runs out (2:30). Only banked orbs score. GRAB — Run over glowing orbs to pick them up. They orbit you as you carry them. BANK — Bring carried orbs inside your lantern's colored ring to score them. Your arrow points home whenever you're loaded. DASH — Space (or the DASH button) rams forward on a short cooldown. Hit a carrier and half their orbs scatter, free for anyone — including you. WISPS — Two violet wisps hunt whoever is carrying the most. A touch knocks orbs loose. Carrying also slows you down, so don't get greedy. CONTROLS — WASD or arrows to run, Space to dash. On phones: left stick to steer, DASH button to ram. Enter a name and hit READY; if a match is already running, JUMP IN and you'll get a lantern on the spot.