Point your phone's camera at the code — it opens this room and you're playing with everyone here. No app, no sign-up.
or open antics.gg/world/crater-clash-afaaa5
Click outside or press Esc to close — the game keeps running
Crater Clash is a turn-based artillery duel on a fully destructible battlefield. Every shell permanently carves the terrain: dig trenches, collapse the ground under enemy tanks, or blast a crater deep enough that the sea floods in. Explosions have real physics — direct hits punt tanks through the air, falls hurt, and water drowns. Play solo against the AI guns or free-for-all with up to a room full of friends on the same link — phones and desktops mix freely. Aim with a slingshot drag (or arrow keys), read the wind, and pick your moment from a six-weapon arsenal: standard shells, heavy ordnance, cluster bombs, a five-bomb airstrike, a terrain-drilling charge, and a one-shot warp that teleports your tank wherever the shell lands. Matches are quick, turns are 35 seconds, and the map you end on looks nothing like the one you started with.
GOAL — Be the last tank standing. Everyone takes turns firing; the match ends when one tank survives (or, at the turn cap, the healthiest tank wins). AIM & FIRE — Drag back anywhere on the battlefield (slingshot style): farther drag = more power. Release to fire. A tiny drag cancels. On desktop you can also fine-aim with the arrow keys and fire with Space. MOVE — A/D keys or the on-screen arrows walk your tank. Each turn has a fuel budget, and tracks can't climb sheer crater walls. WIND — The arrow at the top (and the drifting clouds) show the wind. It bends every shot — read it before you commit. WEAPONS — Tap a chip or press 1-6: • SHELL (unlimited) — the reliable workhorse • HEAVY x2 — big crater, big knockback • CLUSTER x2 — splits into four bomblets • AIRSTRIKE x1 — your shell marks the target; five bombs rain down in a line • DRILL x2 — charges burrow straight down, collapsing the ground beneath • WARP x1 — no damage: your tank teleports to where the shell lands (wasted on water) DAMAGE — Blasts hurt more up close and hurl tanks through the air. Long falls damage you. The water at the bottom is fatal — knock enemies in, or drill the floor out from under them. Win matches to climb the all-time victories leaderboard.