Use this 3D model in my game. Model: Sailing dinghy Page: https://antics.gg/m/sailing-dinghy-d540da Asset: https://antics.gg/m/sailing-dinghy-d540da/model.glb (CC-BY-4.0) Recipe: https://antics.gg/m/sailing-dinghy-d540da/recipe.mjs (MIT — edit the numbers to change the model) It has 6,110 triangles and 27 named parts, including: hull, transom, foredeck, afterdeck, sideDeck_R, sideDeck_L, gunwale_R, gunwale_L. Named parts are separate nodes, so you can move or hide them individually. Load it at runtime — do not rebuild the geometry on the page: npx modelkit vendor . # from antics-modelkit, puts glbload.js + three next to your page import { loadGLB } from "./glbload.js"; const parts = await loadGLB("./model.glb"); // [{ name, geometry, material }] for (const p of parts) scene.add(new THREE.Mesh(p.geometry, p.material)); To change its proportions instead of using it as-is, download the recipe, run `npm i antics-modelkit three`, edit the arguments and `npx modelkit build`.