Use this 3D model in my game. Model: Interior kit Page: https://antics.gg/m/interior-kit-eaa9fc Asset: https://antics.gg/m/interior-kit-eaa9fc/model.glb (CC-BY-4.0) Recipe: https://antics.gg/m/interior-kit-eaa9fc/recipe.mjs (MIT — edit the numbers to change the model) It has 460 triangles and 10 named parts, including: wall, wallDoor, wallWindow, floor, ceiling, beam, column, doorLeaf. Named parts are separate nodes, so you can move or hide them individually. Load it at runtime — do not rebuild the geometry on the page: npx modelkit vendor . # from antics-modelkit, puts glbload.js + three next to your page import { loadGLB } from "./glbload.js"; const parts = await loadGLB("./model.glb"); // [{ name, geometry, material }] for (const p of parts) scene.add(new THREE.Mesh(p.geometry, p.material)); To change its proportions instead of using it as-is, download the recipe, run `npm i antics-modelkit three`, edit the arguments and `npx modelkit build`.