Use this 3D model in my game. Model: Hover racer Page: https://antics.gg/m/hover-racer-29b24d Asset: https://antics.gg/m/hover-racer-29b24d/model.glb (CC-BY-4.0) Recipe: https://antics.gg/m/hover-racer-29b24d/recipe.mjs (MIT — edit the numbers to change the model) It has 70,074 triangles and 18 named parts, including: nacelle_L, nacelle_R, bell_L, bell_R, intake_L, intake_R, petals_L, petals_R. Named parts are separate nodes, so you can move or hide them individually. Derived from: Original design. The layout — twin nacelles on outriggers, a towed one-seat pod, cables under tension, an arc between the engines — is the podracing genre's common vocabulary, not any one ship's.; The identifying marks of a particular film ship — its tail treatment, its nose, its cockpit silhouette, its livery — are deliberately not reproduced.; What was changed and why is set out in the NOTES at the foot of profile.js, which ships with the recipe on this page. Load it at runtime — do not rebuild the geometry on the page: npx modelkit vendor . # from antics-modelkit, puts glbload.js + three next to your page import { loadGLB } from "./glbload.js"; const parts = await loadGLB("./model.glb"); // [{ name, geometry, material }] for (const p of parts) scene.add(new THREE.Mesh(p.geometry, p.material)); To change its proportions instead of using it as-is, download the recipe, run `npm i antics-modelkit three`, edit the arguments and `npx modelkit build`.