Use this 3D model in my game. Model: F-1 rocket engine Page: https://antics.gg/m/f-1-rocket-engine-d0d875 Asset: https://antics.gg/m/f-1-rocket-engine-d0d875/model.glb (CC-BY-4.0) Recipe: https://antics.gg/m/f-1-rocket-engine-d0d875/recipe.mjs (MIT — edit the numbers to change the model) It has 138,640 triangles and 11 named parts, including: wall, tubewall, extension, bands, exhaustManifold, dome, outriggers, actuators. Named parts are separate nodes, so you can move or hide them individually. Derived from: Rocketdyne F-1 Engine Familiarization Training Manual (Section I), archive.org/details/rocketdyne-f1-engine-familiarization-manual; F-1 Rocket Engine Technical Manual Supplement R-3896-1A; heroicrelics.org F-1 thrust chamber cutaways, adapted from the same manuals Load it at runtime — do not rebuild the geometry on the page: npx modelkit vendor . # from antics-modelkit, puts glbload.js + three next to your page import { loadGLB } from "./glbload.js"; const parts = await loadGLB("./model.glb"); // [{ name, geometry, material }] for (const p of parts) scene.add(new THREE.Mesh(p.geometry, p.material)); To change its proportions instead of using it as-is, download the recipe, run `npm i antics-modelkit three`, edit the arguments and `npx modelkit build`.