Use this 3D model in my game. Model: Excavator Page: https://antics.gg/m/excavator-ec9351 Asset: https://antics.gg/m/excavator-ec9351/model.glb (CC-BY-4.0) Recipe: https://antics.gg/m/excavator-ec9351/recipe.mjs (MIT — edit the numbers to change the model) It has 3,232 triangles and 12 named parts, including: trackRollers, tracks, trackFrame, house, cabGlass, boom, stick, bucket. Named parts are separate nodes, so you can move or hide them individually. Load it at runtime — do not rebuild the geometry on the page: npx modelkit vendor . # from antics-modelkit, puts glbload.js + three next to your page import { loadGLB } from "./glbload.js"; const parts = await loadGLB("./model.glb"); // [{ name, geometry, material }] for (const p of parts) scene.add(new THREE.Mesh(p.geometry, p.material)); To change its proportions instead of using it as-is, download the recipe, run `npm i antics-modelkit three`, edit the arguments and `npx modelkit build`.