Use this 3D model in my game. Model: Bird Page: https://antics.gg/m/bird-9667dd Asset: https://antics.gg/m/bird-9667dd/model.glb (CC-BY-4.0) Recipe: https://antics.gg/m/bird-9667dd/recipe.mjs (MIT — edit the numbers to change the model) It has 2,288 triangles and 10 named parts, including: body, head, beak, tail, wingInner_L, wingOuter_L, leg_L, wingInner_R. Named parts are separate nodes, so you can move or hide them individually. Load it at runtime — do not rebuild the geometry on the page: npx modelkit vendor . # from antics-modelkit, puts glbload.js + three next to your page import { loadGLB } from "./glbload.js"; const parts = await loadGLB("./model.glb"); // [{ name, geometry, material }] for (const p of parts) scene.add(new THREE.Mesh(p.geometry, p.material)); To change its proportions instead of using it as-is, download the recipe, run `npm i antics-modelkit three`, edit the arguments and `npx modelkit build`.